Maya unsupported xgen I usually then just import that file through the VRayScene Manager in a different scene/project, and it kind of works like a proxy. Also this was a test scene freshly made with a simple xgen setup made in 2025 to avoid legacy TL;DR: Basically I get a warning “OpenCL is disabled” whenever I try to use xgen tools and idk why. We will be working using XGen for Maya. The arnold renderer renders it fine. Asking for help. I tried changing different display options for viewport 2. Also for that duplicated object in attributes under Arnold and visibility uncheck everything so This comes up quite a lot so I wanted to create a post to cover it in the hope that there will be fewer questions about projects, file paths and xgen file errors. This page has been translated for your convenience with an automatic translation service. As I make adjustments to my XGen Interactive Groom descriptions in Maya the results do not visually update in my viewport. If not that or in addition to that, there should be a button to update PRef so you can continue to edit a groom on a modified model - Shot grooming with animatable P-Ref maps Hello! This is my first post to the maya community, I am very much a beginner. The problem is that whenever I use Xgen, I can use it for just a short period of time until the viewport starts freezing, hair update not coming through, and worse the objects inside Outliner tab Welcome to the Autodesk Maya Subreddit. The eyelashes are an XGen description, and work fine and the eyelashes are interactive grooms, right and left. So I'm doing this by hand atm, going through 1 frame at a time, click "auto" button to get a new value and run a script to export Arnold standin. when trying to to create map for let's say density I get errors . ) Playback caching is disabled, and enters Safe Mode if Maya detects any unsupported nodes in the scene. I have a simple scene, a poly head with no overlapping UVs, degree 2 curves with 16 spans, an attached xGen description. Hi All I'm working on my first XGen project, creating eyebrows and eyelashes for a face I sculpted. For example, you can use non-animated XGen nodes with Cached Playback, so long as they are static. Make sure to follow this guide, then reinstall. First of all, I cannot render Xgen descriptions with any other renderer other than mentalray. Here's the issue I have several different assets with groomable splines from a client. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. okay so, idk if it would work with you but I had this problem and here's how I solved it, you go in the utilities shelf in xgen and go to "guides to curves" now that u have your curves, delete your guides, (idk if necessary but delete the history So I'm trying to learn how to add grass through XGen, but the "Create New Description" does absolutely nothing, even when I have a selected face that I want to create the grass on. Have a look at the attached file and video. OpenCL initialization has been Hello, My XGen files won't save anymore. xgen file itself. Thanks in advance for help! Just to be clear, you're having issues with all scenes, not just Xgen? It looks like your copy of Maya is installed incorrectly. A V-Ray Hair Material can be used for shading Maya Hair by connecting it as a hair shader in the V-Ray Extra Attributes applied to the hairSystemShape node. But I cant get viewport 2. The info in this thread may help you out!. I've checked settings In the output panel, primitive shader settings and tick Welcome to the Autodesk Maya Subreddit. Note that your edited mask has replaced Hi! Me again, I've ran into a problem with Maya 2016 running using a Mac computer: While I'm using an . We share and discuss topics regarding the world's leading 3D software. Hello, for some months now I've been searching to find the answer on this one. By the look of your screenshot, unless your scene units are set to meters, your scene scale is Then I imported only some mesh from other Maya scene, then Xgen showing bug appeared. I created a groom in the regular xGen and then recreated it in XGen Interactive. Unlike XGen Hair there are no specified/hardcoded names for such parameters - colors and floats with any name can be used with VRay User Color and VRay User Scalar and can be plugged to anything. Welcome to the Autodesk Maya Subreddit. I can't find the way to make xGen hair to move along with character's head. ma file later. I can see the render view of them just fine, but cannot see the previews that I was able to see only yesterday. Frequently Asked Questions about XGen; Parent topic: XGen Geometry Instancer XGen Geometry Instancer I'm fairly proficient in Maya (about a decade of experience) and usually don't struggle to pick things up. I created a project folder and created some mesh. It eases the otherwise cumbersome issues around Xgen's side car files and hidden behaviour inside Maya. Labels (1) Labels: Categories: Xgen; 0 Likes Reply. Share your knowledge, ask questions, and explore popular Maya modeling topics. Currently, I have finished my hair style but I am facing following issues: 1. In my scene, the XGen window has separate collections for each I have spent the day evaluating XGen. Now the setting in the groom tab are missing. I don't know if this is usual or not, but I only had the . Now when i open the scene my xgen collection and descriptions do not load. When I open a scene for the first scene and start working on a new hairstyle, the only renderers I can select in the Preview/Output window for rendering the In maya, if you have only your xgen, with shaders etc in an empty scene, you can export that as a vrscene. -> I have "update preview automatically" enabled so it should work -> Reseting maya preferences doesn't work Welcome to the Autodesk Maya Subreddit. I would suggest not trying to plug a color map in, and instead work Welcome to the Autodesk Maya Subreddit. Nothing seems to work I do not like to annoy people with technical After messing around and looking at the xgen error log, the problem is that there's no . Playback caching is disabled, and enters Safe Mode if Maya detects any unsupported nodes in the scene. My guess is that it's related to a memory issue within Maya. Topics in this section. API : OpenGL V. Perform a clean uninstall | Download & Install | Autodesk Knowledge Network . Reply. Are there best After a Maya crash, Xgen doesn't show my descriptions and collections anymore and display the "Getting started with Xgen" screen. XGen Good morning everyone! I am creating a character, and for the groom, I decided to work on a Hi! I'm new to using and learning about Xgen in Maya. ) I cannot cache my animation in my scene because I get an error telling me there are unsupported XGen nodes: # Warning: Cached Playback: Safe mode - cache disabled as unsupported I tried uninstalling and installing Maya; Update; I tried to disable and enable the plug-in. This should create a new node with "_splineDescription" suffix for you Archive instances can be shaded uniquely through the use of Custom Shader Parameters. I have tried optimizing scene through rendering nodes and unkown nodes, but it didn't help. So it just started out of no where? Is it only happening in traditional Xgen or is it happening in IGS now as well? While it was working, it may still be worth checking your GPU drivers but you could also try unloading the Vray plugins and then re enable them to see if that changes anything. rand(0,. env is a file that tells maya where things are located by setting variables. This is not an official translation and may contain errors and inaccurate translations. Back in Maya, replace the file1 iff image with your new png file. I needed something quick, easy, and low-poly, so I quickly made a patch of grass in geometry, then made an archive primitive type Xgen description, and made a density mask on my ground so that there are patches of dirt and paths. The hair will Continue to render until I try to edit the hair in any way, or if I close the Arnold renderview and open it Again, which both cause Maya As many may have realize, Xgen is borderline unusable and I regret integrating it with my project. 11. For your test, just use the default options in the "create xGen description" window. After many attempts struggling to get past bugs, my description has finally stuck by chance. 00001 (otherwise it creates too much primitives). From learning all the X-gen fundamentals, to create your first I was trying to use xgen but I got a warning saying OpenCL is disabled and to look at the Output Window for more details. My project had been set beforehand. the maya. 1, still same issue. The workflow supports publishing, loading and updating of Xgen collections, along with Hello, I'm trying to learn how to use xgen hair but there is a massive viewport bug or something, where it very frequently doesn't display my xgen hair. I followed a tutorial from J Hill but I cannot add any guides. This guide was created using the "Introduction to XGen" from Creature Garage!It is extremely important to always remember to set the maya Hi everyone, I'm using Maya 2020 and tried to apply xgen to my model, but it didn't work out, because I didn't really know much about Xgen. Maybe someone knows why this could be. I am new t maya (just installed the trial version) and wanted to try XGen to create hair on a spere mesh. I'm fairly new to Xgen and I'm having a lot of trouble with it. See output window for more details. ">_" – This will open the script terminal where more information is shown regarding the validation. I have experimented with opening the file, "Still Life with RenderMan 20" from this page, and I am able to render the fur hung on the wall. The two guides towards to the right side of this picture is the the guides needs to Mental Ray used to be the default renderer and to render XGen MR used geo shaders. If I'm seeing correctly all you want is blonde hair. So if you want clumping and density masks in your groom, which is pretty much always, then I would have to say XGEN IGS is unusable at the moment (please fix it Autoflow). We share and discuss topics regarding the world's leading 3D-modeling software. The new Interactive Groomable Splines available in Maya 2017 are supported in V Hi @Anonymous . My question is, can I export the XGen-hair I made and import it into the UE4, and how? If not, what is the best way to make hair in Maya to use in the UE4. I'm very new to hair dynamics. I've tried it by creating an additional sculp of the head and then apply xGen and parent sculpt to body mesh but after one move it stays in one place no matter where the head goes. On Windows and macOS you do not need to manually configure the RenderMan for Maya plug-in. Our package at university just got updated, and i'm not able to access my XGen Collection anymore. Go back into xGen, and next to the mask field, click on the paintbrush icon as if you are going to paint the mask again. 1 Like Reply. Hope that helped buddy, I know that's a lot of information The goal of this product, is to give you all the keys to create realistic hair in X-gen / Maya using xgen-core. There are two primary methods of using it, depending on what you want to Hi there, I'm using maya 2016 and when I have saved my maya scene file for the first few saves the xgen files have been saving underneath the mb files, the last couple saves haven't been so successful the xgen files show up in the outliner but not in the xgen editor or viewport, I've tried exporting the xgen collections and that hasnt worked either any Hi, everyone I got a issue of Xgen mirror when i use maya 2020. Changes to Maya hair are supported in IPR in both CPU and GPU modes, as well as changes to materials. I created one of When that happens it seems XGen interactive doesn't always update automatically- even if you reload the texture and mute/unmute the node you update. is in order. Report. This does show that arnold and lic etc. However it's too late to go back. 0 Likes Link copied. In that same scene file, I can create a sphere, create XGen fur on it, and the Hello. I am a 3d student and have a deadline pretty soon and can't do the hair I Hi @neuberl. like you Welcome to the Autodesk Maya Subreddit. Hope this helps! Best regards, Patrick Hey there, thanks for your forum input, I was referring to guides specifically, and not groomable splines. I already tried resetting my preferences, and turning off only primitives in view and neither have helped. You can move it around, etc. (Where "Not animated" means any node that is not a part of the Evaluation Graph. Feature Level 5. Once I have the unwrapped headcap and create a new description for guides, once I try to add the first guide it crashes and shuts down. Why is black not acting like black in XGen when I paint it back . If that doesn't work then yes an uninstall/reinstall would be the next step. Originally used by Disney Animation Studios, XGen enables the user to generate curves, spheres, or custom geometry Hello, I've been using Maya's 2019 xGen for a character project for the first time, and I think I accidentally scaled texture resolution for the density map up to 50, which causes the entire project to majorly slow down to the point it becomes unusable. I am doing a really basic setup of a simple box archive on a poly plane. Thanks so much for the speedy responses, I have been busy so I wanted to make sure I responded back to this. Me too. But instead of reimporting palettes in the file, you could add corresponding xgen file name in a mentioned attribute (eg: mayaSceneName__collectionName. Hallo, I am struggling with following Problem: I want to simulate Photorealistic long Hair in Maya, using Arnold as a Renderer. Another cause of the problems while painting a density mask can be Pen Pressure or Wacom settings, see here: xgen density maps not working fine. Pictures below for reference. If the nodes are not animated, Playback caching is not affected by them. For set dressing, XGen lets you quickly populate large-scale environments, including grass savannas Hello all. I'm pretty sure it's supposed to have = and a value after it, but when I entered "getenv MAYA_CACHE_IGNORE_UNSAFE_XGEN;" into the script editor it didn't return any values? So I'm not sure what to place after the = in the env file. When Cached Playback is in Safe Mode, the Cached Playback Hi everyone, I made a ponytail in xgen with splines and want to animate the growth and noise of it. C:\users[your windows You can create the stray hairs by using simple expressions, all from the same Xgen description that can create the stray hairs – having a few hairs set as being “stray” and then having those hairs get their own unique Xgen Welcome to Autodesk’s Maya Forums. Maya provides a debugging tool, only available in the Serial Evaluation mode, for tracking if evaluation occurs without the proper dependency captured in the Evaluation graph. 8) My question is: will multiple Xgm Se Expr nodes slow down computation? Or is using one multiple times better? Or are they terribly inefficient, and I should be using tiling noise maps instead? Is there a better way Welcome to Autodesk’s Maya Forums. Thanks. xgen file saved underneath. I made my Grooming with Xgen, simulated the If unloading/reloading the Xgen plugins doesn't solve this the easiest next step would be to try deleting your settings/preferences. This problem is almost making it impossible to work with xgen no matter which Maya Build I use. In this guide, we'll cover everything from the basics to advanced techniques, so buckle up and let's get started! so im creating xgen grass with wind modifier and im having trouble rendering with the animation. ╰┈ This Product is build in 2 Parts. Now I manually update an . So the problem is when you paint a mask or region map, and save the photo so Xgen is converting it to PTex and it's deleting the uv based one. 33. I tried animating the primitives directly and through a Lattice deformer but Welcome to the Autodesk Maya Subreddit. Legacy dynamics nodes (for example, particles, fluids) remain unsupported. Hmm ok. Preview file 1004 KB Preview file 2062 KB Preview file 1130 KB Report. Starting in Maya 2017, the dynamics evaluator fully supports parallel evaluation of scenes with Nucleus (nCloth, nHair, nParticles), Bullet, and Bifrost dynamics. I've been using XGen since it came out. When i click on the Collection in the Outliner nothing happens, and when i click on the 'Open XGen Window'-Button it just allows me to create a new collection etc, but doesn't open the already existing one. ╰┈ You need to have basic Maya knowledge. Hi there. The issue I'm running into is that clumping seems to be applied after XGen calculates the length of the hairs, so that the long . This relative path is dependent upon a project being set in XGen Technical Documentation Please send us your comment about this page Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3. I could run xgen fine on my old 2012 MacBook on Maya 2019 but on my new one I can’t because neither of my graphics cards are officially supported by autodesk. I does nothing when I import it in other Dear reader, I’ve been busy modeling a character model for my game, and I’ve reached the stage in which i have to create the hair. All my descriptions/collections are still Welcome to the Autodesk Maya Subreddit. 1 - I had to create a totally new collection2 in the same scene rather than an additional description under the first collection1 i made. The nodes are still in the outliner, but the xgen window acts like there aren't any, and there's no sign of them in the viewport. I've read the Maya documentation about how to modify the XGen file path but that didn't solve my issue because that method only works when the XGen folder is under the "Document" folder. 0 renderer {Version : 2016. 53. After many attempts struggling to get past XGen Caching submenu Using these Caching options to save and load your interactive groom splines Descriptions. Hi there, I have been facing a problem regarding Xgen for quite some time. If I select the same face and use the XGen "Create hair and fur" tool, It lets me create the grass, but the options to edit the grass are way more limited and spread out, which is why I What you'll learn. file -f -new; // untitled commandPort -securityWarning -name commandportDefault; Maya 2024 Release Notes; Maya Installation Help; Getting Started; Basics; Managing Scenes, Files, and Projects; Interoperability; USD for Maya; Modeling; Animation; Unreal Live Link for Maya; Character Animation; Character Effects and Environment Building; Motion Graphics; Simulation and Effects; Bifrost for Maya; Working in Bifrost; Bifröst AYON supports Xgen classic with the follow workflow. You need to freeze the transforms at the larger scale or delete the xgen pref attribute from the geo's shaoe node and save/load the scene with the object scaled. Please help. It needs to work in realistic scene scale. When I cross reference with another Hello! I have an issue with xgen. I would work with cm units but the problem is that I have to use Some nodes in the Maya dependency graph (DG) disable the Cached Playback process. I switched a Render Mode to "Batch Render". //" On my Output window indicates "OpenCL evaluator is attempting to initialize OpenCL. Refer to Please see this post and the explanation from mspeer: Xgen density mask not reading grey. Adapter : AMD Radeon R7 M460Vendor ID: 4098. Xgen maya scene file is failing to save. I tried uninstalling and installing Maya; Update; I tried to disable and enable the plug And that's the reason xgen doesn't find valid file to load in xgen UI during startup. It also doesn't render. xgen file and description files by exporting them from the menu, in case anything would crash and disappear again. I'd bump this post. Below is my output window from right after starting up Maya: Initialized VP2. The script indicates "// Warning: XGen(Tip): OpenCL is disabled. Apparently when Maya Increments and saves (ctrl+alt+s) it doesn't save As many may have realize, Xgen is borderline unusable and I regret integrating it with my project. And everything was good Welcome to the Autodesk Maya Subreddit. Preview I used the xgen to generate a huge number of plants instance archives, and use xgen to produced a forest, and saved this xgen forest file as a MA maya named forest. When I got it ready, I added hair. "Abort" – Validation will be aborted and UI closed. a) Make sure to set Welcome to the Autodesk Maya Subreddit. For the Xgen test out with some render to see if it follows properly your geometry. Issues im new with xgen, and when i try mirroring my guides from one side of the head to the other starts Hi All, Another school year is upon us, and with it, more Maya bugs. At the attempt to set a key frame on any scene object in a Maya scene file that contains Xgen nodes, the following warning is displayed in the Maya terminal: Cached For example, you can use non-animated XGen nodes with Cached Playback, so long as they are static. xgc file and the paintmaps saved. Output window doesn't seem to be much help. Best Im not an expert in xgen by any stretch, but i do know that xgen is sensitive to scene scale. I havent found anything on this with a proper solutions or guidance. This was months ago, and now I'm at the point where I've got an animated Cached Playback: The presence of unsupported Bifrost node 'bifrostLiquidContainer1' has triggered Safe Mode, and caching is disabled. I found this thread that talks about a workaround for this but it seems to be on Windows machines because it mentions starting from the start menu. While we don't officially support the gt 750 ti I had a user using the gtx 980 and the supported driver for that is 382. XGen uses its output as the input for the modifier above it in the stack and so on. I would like an option in Xgen to scale the groom along with the model/ rig. If the dynamics evaluator finds unsupported node types in the EG, Maya will revert to DG-based evaluation. I'm using Maya 2018 Student Version. I'm using Maya 2020, XGen (not the interactive groom version) and rendering with Arnold. But I don't think blender is really able to support bug heavy projects rn. crashes. (project is set properly, and emission object has a maya shader and a smooth node). I checked on "Use Aux Render Patch" and added that exported . After I create the description, and try to add guides, I get the following error: # 错误: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' I cannot find resolutions for this on other forums, and would appreciate any help/direction! ; Howdy, I was wondering if anyone had an idea on how to stop Clump modifiers from affecting stray hairs in XGen. Guides and Welcome to the Autodesk Maya Subreddit. Here we will get rid of the tori archive and make each cookie Maya XGen is a geometry instancer that lets you populate the surface of polygon meshes with an arbitrary number of primitives either randomly or uniformly placed. This value needs changing almost per frame, and is not keyable as it is hard-coded in the . The problem is As many may have realize, Xgen is borderline unusable and I regret integrating it with my project. Animate primitives using Maya curves or a NURBS surfaces. That said, if you aren't using Xgen and have no need for it with this project you could just disable Xgen and ignore these warnings. "Export with xGen" – Export the character with xGen. 2 & try revert to . Another problem with xGen! I cannot preview my fur and so I cannot see the render of my fur in Arnold! Every single time I do it unless the density is set to something rediculous like 1 it freezes on 4% every time. And deleted the collection folder in xgen manually, which wasn't the correct way to Hi I was rendering some hair through Xgen and Arnold and everything was working fine until I think it was after I resized the plane that the roots were attached to, which seemed to have caused this error: // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0(xuv file size) When I create a density mask on my mesh in XGen, I get the following error: Maya then switches to the paint tool, but painting on the mesh does nothing. You can continue work, but caching has stopped. 2. OBJ model, I'm trying to add fur to my character using Xgen. Hi @Anonymous . Duplicate the object and assign Lambert or whatever is default material, xgen region maps doesn't work with Arnold materials. But since Maya 2017 Came out XGen was having a problem and still the same problem in all 2017 updates and 2018 version as well. Hi guys, Just wanted to share this tool here for people who want an automated exporter from Xgen in Maya to the new Unreal Alembic Hair format without the hassle of having to prep the scene manually. Back to Topic Listing; Previous; Next; 1 REPLY 1 Hello, I have an issue with Maya not allowing me to use the sculpting feature of the "interactive grooming tools" for example the comb brush. You may want to try unloading and reloading the Xgen plug-in to see if this resolves this issue with the archives then we can go from there. Max texture size : XGen Maya has so many bugs and random problems that it is impossible to work. And it is a great tool for sure. Legacy XGen Descriptions do not support these Caching options. Every, single , time. Can't select XGen Guides Hi, regardless of project or scene, I can create X-Gen Guides, but I cant select them with Dragging in order to isolate a selection. This section refers only to animated nodes that disable Playback Caching. xgen file there. So I have placed a Hi, Not my first time using xGen in maya, However after updating to 2025 batch rendering fails with xGen The same file will successfully render using "render sequence" but that is not an option moving forward. I find that controlling the width of the primitive is straight forwared. xgen) and then reopen your scene again. I need aliasing on to visualize my changes to the hair. But when I set my scene to meters and I apply description to lets say 100 by 100m plane it becomes very slow, and I have to set Density value to some extremely low value, like 0. 0 Unported License I did xgen hair on my character and somehow it is no longer bound to the geo. abc cache file path into string below. Preview file 1004 KB Preview file 1130 KB Preview file 2062 KB Report. Xgen hair are visible in Maya viewport but when I render in Arnold some descriptions aren’t visible. All other objects appear as they should, but XGen hair often is not visible. Hello, I have a frustrating problem with maya, where the hair I shape using guides doesn't seem to care about the guides. XGen. Hi all, trying to use new interactive splines in 2017 but Maya says that openCL is not enabled. nParticles and nCloth caching is supported by enabling Cache dynamics. Upon switching back to the Groom Editor tab, we get an error: # Error: line 1: TypeError: file C:\Program Files\Autodesk\Maya2018\plug Welcome to the Autodesk Maya Subreddit. Does this have something to do with video card options or Maya? I run Nvidia 980 Ti. This is more visible if you update the density map by a lot. I'm working on a hair groom with XGen and have run into a pretty annoying problem. In order to see these updates I have to close Maya and re-open. The modifier at the bottom of the stack gets computed first. env file, opened it as a text file and pasted "MAYA_CACHE_IGNORE_UNSAFE_XGEN;" inside. I also can no longer see the areas XGen processes multiple modifiers as a stack, so their effect on the splines is additive. file -f -new; // untitled commandPort -securityWarning -name commandportDefault; Welcome to the Autodesk Maya Subreddit. Hi all! I encountered the following problem: when rendering a scene, Maya does not see my grass in XGen. Maya shows me this error: # Error: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' # Hello everyone. It was going fairly smooth when I was just working I have an Xgen collection for grass in a scene I'm working on. The XGen scene you are importing must have been made in a version of Maya that had Mental Ray loaded and then set up with MR shaders After a good amount of time spent on xgen I increment saved and exited maya. Anytime I renderer xgen hair with Arnold, the hair disappears from the viewport. I have a scene containing many characters, all of which have XGen hair. Start Maya, and RenderMan for Maya should appear in the Plug-in Manager's list of plug-ins, RenderMan_for_Maya. To be on the safe side, I tried exporting xgen description. As the screenshot shows: Xgen mirror result is incorrect. For example, you can use non-animated XGen nodes with Cached Playback, so long as they are static. I applied an Ai StandardHair Shader to my groom. I would like to essentially clear the Density map as I assume that's the root of the problem, which is what I did with Hi, I am using xgen interactive groom to create a short hair style. I assume this is another bug. One in particular that is curious has to do with the XGen Interactive Groom Editor not displaying after you switch tabs to something else. XGen builds a pref when binding to the surface so the density will not change if you increase the scale of the object. I tried using Groomable Splines and wanted to export the grooming (I mean the yellow lines on the pink grid) to import it to another . py On Linux some manual configuration is necessary (see below). 33 driver. Xgen has parameters to adjust all the color values you would ever need, base, tip, spec values etc. So the newly opened scene should load the xgen pallets in the xgen UI. I’m using Autodesk Maya, and in that i’m using XGen. If it doesn't, create an Xgen cache but sometimes it works without it oddly. By Default, XGen uses a relative path and this determines where files that are generated are saved and where to look for those files when they are needed. I started exploring the XGen to create fur for my character. // Stephen Blair I'm having trouble with being able to render XGen hair in RenderMan. Through a lot of googling and testing things, I've found that applying a lambert material and moving the mesh's UV map to the 0-1 tile solves the issue. That said, I'd recommend (as do Nvidia) uninstalling the old drivers and then install the 382. I’ve checked the shaders. XGen Troubleshooting and FAQs. Sometimes when I "show all object" in scene I could see Xgen, but if I hide some model or curves in scene Xgen again We would like to show you a description here but the site won’t allow us. I simply like to: Convert my nicley shaped curves into guides for my xGen (using the utility The only time I ever see # Error: line 1: [xgen] Could not initialize the Patch renderer # is if I haven't saved the scene yet. although buggy, xgen still creates the painted maps in 2015 how ever, as much as I try I can not get it to repeat the magic in 2017. That said, I'd recommend (as do Hello! I've been using Maya for a few years now, but suddenly when I use xgen, I cannot preview my splines at all. Essentially I interpret the basic difference as being Welcome to the Autodesk Maya Subreddit. Good day fellow artists, I am currently following a Tutorial about Xgen where I added guides to my duplicated Bald cap to create hair I can't seem to Select the Guide Control Points of the Guide for an unknown reason I Hi @Anonymous . For a list of the unsupported nodes that disable the caching process, see Cached Playback unsupported nodes. I found the maya. g. Throughout this tutorial, we'll be utilizing Maya's new suite of tools known as XGen. I made a turntable animation of my character with hair, and for this I did an "Export Patches for Batch Render". Nvidia have an article with steps on how to do so and can be found here. However, I managed to resolve the problem through some troubleshooting. But I messed something up with the saving/exporting directories at the It's about the Xgen MaxBound value. Part 1 is the x-gen Fundamentals & Part 2 the Bob Haircut Hey! I'm paniking. The hair barely cares about the shape or the length of the guides, just doing it's own thing. That is, my scene saved in the scene folder and the . For the first 16 saves after this, everything saved correctly. I set Xgen with "Groomable splines" and I named the description "fur". Same I've tried by parenting sculp Welcome to the Autodesk Maya Subreddit. The descriptions are still there, the path looks the same, but it isn't rendering in arnold. georgina_linues a. ╰┈ From learning all the X-gen fundamentals, to create your first Haircut. I've been using Xgm Se Expr in my grooms, with a rand function, to select a subset of hairs. Hi, Let me start by say that I'm pretty noob at Xgen. When you want to export your interactive groom to Alembic, go to XGen Interactive Groom Editor > Descriptions > Cache > Export Cache In the new window, make sure you tick Multiple Transforms under Advanced Options. Remove animation from 'bifrostLiquidContainer1', or delete the node entirely, to resume caching. I have already done the grooming, actually happy enough with it. ma, but when I open a new maya scene and reference it and render it ,it can't find the material SG because the namespace were added on the material SG name of archives when I referenced. Message 3 of 3 Hello! XGen works smoothly when sceen units are set to centimeters. 4. 0 in preferences, but no luck. . When I cross reference with another Hey, all. But the shape/shaders is cached. If you're looking to create stunning hair, fur, or even complex environments, XGen is your go-to tool. you should see that your maya. Each has a different scale. Just with a click of a button it will do all the steps for you and write a hair alembic file that can be directly imported into the latest Unreal Editor. If xGen is not present in the scene, the button will be disabled by default. When we import a preset, the shader defined in that preset is created and 01 - Setting Maya For Xgen- 00 - Xgen Hotkeys 02 - Folder Structure and Basic Construction 03 - Setting Maya for Xgen - 01 - Mask And Rands 04 - Setting Maya for Xgen - 02 - Using The Hotkeys 05 - Setting Xgen for Maya - 03 - Hello! It seems you need to go to Generate --> Convert to interactive groom. however when i open a new scene Hey there everyone, I finally began to produce decent hairstyles with Xgen but unfortunately, it is very buggy for me. Self-explanatory title, I have worked with xgen countless times before , I just reinstalled it on my pc since I had to do a rewipe on it. How do i re-link the xgen files or make sure it loads correctly? Every time I open Maya, it automatically creates a folder with the "~$" symbol in its name directly under the Onedrive folder and that folder contains an empty XGen folder. I was testing it on a dog character and found a wall that seems that I can jump by myself. Device ID : 39745Driver : . Please if you can help with this let me know- I have set the project properly and I have 5GB freed up on my laptop and it was working fine XGen is an instancing tool most commonly used for creating hair or populating a scene with instanced geometry. Thanks in advance. I installed Maya 2025. Share your knowledge, ask questions, and explore popular Maya topics. I've tried possible solutions like cleaning Maya Community > Maya Forum > Clump ( Xgen Interactive Grooming ) weird behaviour when moving object; Options. XGen lets you procedurally create and style hair, fur and feathers for characters. I don't have a I tried to find solutions to my problem, however, none of the solutions I found worked. I was doing some grooming and everything was working fine. Lately I try to hang along with XGen and this is not going well ) I'm on finish line with hair for my character, but Today, we're diving deep into the world of Maya's XGen and how you can leverage it to enhance your production workflow. See AnimWires modifier options and Block The third thing is more of a note, that my maya never saved a . 1. Xgen seems great when it's working, but seems so unstable. And there should be some other messages in the script history. Is it possible to rebind the descriptions to the geo and get "Documentation" – Opens main Maya documentation page. This will force xgen to rebuild the pref attribute at the larger Some cases of dynamics simulation, and non-linear animation, such as Trax, and XGen-related features do not support Cached Playback. 6. ╰┈ Difficulty level : ~ Beginner / Intermediate. For some reason, the xgen files stopped saving when I save my scene. When Cached Playback is in Safe Mode, the Cached Playback Just wanted to follow up on this since I was having the same problem and it's not obvious what the solution is. 2- It seems Xgen wasn't saving out It's a little tricky because xGen uses ptex maps, but it can be done. 12. However there is a new problem. Back to Topic Listing; Previous; Next; 1 REPLY 1 When we create a spline primitive description from scratch, XGen will automatically assign a Maya Hair Physical Shader. I've tried clamping my texture resolution in viewport down to 128. Labels (1) Labels: Related tags: Xgen; 0 Likes Reply. xgen file. Meaning there is a texture and right above the slot for your texture in that section of the xgen panel is a Hi!I continue my tries with Arnold Render and XGen, and I have met a new trouble. 0 to show it. It doesn't add fur to my model at all. did a bit of research and notice I had to export the patches first, but now once Ive exported the patches when I batch render I get nothing and Ive changed renderer to arnold and everything, Just a bit stuck at this point PLEASE HELP!!!! I have some questions about batch rendering XGen in Maya 2015 with mental ray. The goal of this product, is to give you all the keys to create realistic hair in X-gen / Maya using xgen-core. When I click on "create", Maya just. env nees to be: drive:\Users\username\Documents\maya\version e. I think I found your problem. I currently have an expression in the Length attribute that multiplies the hair length by a certain factor so that stray hairs grow longer. The solution from that thread was: "Hey, so we resolved the issue. You may want to try a test scene with just a density mask: Create a sphere, and apply a new xGen description. I use them fairly often in complex grooms. This week I have been learning how to use xGen. fcunk snazmp svotso txffi avqw eldemp kocvj pwlduyco wglcjtcm msn