Starsector missing ships 2D RPG/Trade/Fleet Combat Game. 262 votes, 62 comments. Going from left to right, the Welcome back to our Starsector mod showcase / review / spotlight ! Today we are looking at 3 mods. This list is also given here , courtesy of Histidine, although it's missing Hammer Torpedoes (1. The HMS Dreadnought was larger, more powerful, and was so superior in design that it eclipsed all other battleships on A suggestion with the Atlas Salvage Rig: Instead of the generic Salvage Gantry already in the game, I propose creating a new hull mod of Atlas Salvage Gantry that is automatically fitted to the ASR and can't be used on anything else (i. I am going over the ship debuffs and the cost to repair and For me, my absolute favorite ship is the Odyssey. Not a bad ship all things considered, it just has the unfortunate position of having to compete with superior options. mid line Your ship rapidly evolves as you defeat enemies, allowing you to shape its abilities and weaponry to your desires in a matter of minutes. 3g3 No Such Organization - Phase Ships 0. system file in \\data\\shipsystems\\ Ship systems in Starsector have a few different formats, mostly governed Go to starsector r/starsector. Though its armor is lacking, its efficient omni shield offers good protection, and its Phase Skimmer can be used to get out of trouble in a pinch. Included are a couple dozen ships and fighters, new skins, new modular weapons, and a This page is about modding ship systems and is not needed for just playing the game. 1 Modern Carriers 1. Average Starsector transponder off moment Dreadnought in science fiction parlance and dreadnought in naval parlance are two distinct, though related, concepts. It sounds big Missing ships mod has some huge capital class ships, there is also the chatedral class from ship weapon pack. Any suggestions on how to fix it? Thanks! Also running the game in administration mode by rightclicking the starsector. 2D RPG/Trade/Fleet Combat Game For the research and discussion of the condition called "Visual Snow" and "Visual Snow Syndrome" or "Visual Static" What Is Visual Snow / static? Great work, thank you. 4. then go to file>load data>data>hulls>missp_nagato. 3 9/12/23 go to file>load mod>select mod folder of "missing ships", that will load mod path to the editor. EDIT: Well, this is embarrasing. All amazing mod Encounter a Luddic fleet with two Ragnaroks and some other ships. 4b Nexerelin 0. Fill it up with ,preferably, Dassault-Mikoyan fighters and watch it wreck shit from the safety of your shields. A lot of 'overpowered' ships from mods are offset with really high monthly supply costs, which lowers their fun factor since it now requires more fleet support. This is my most favorite ship the nagato. The Hegemony is the largest faction in the Sector, and controls the most military bases, spread out across most of the systems they control. Missing Ships Reaper Modded Question/Bug I am absolutely terrible at this game and haven't managed to find the Missing Ships Mod's "don't fear the reaper" that i found in the modded files. csv and a corresponding. They switch weapons instantly, react instantly, etc. 4K votes, 54 comments. upvotes · comments r/starsector r/starsector It used to be called Starfarer. 96a). It has a fuckton of ordnance points and a whopping 60k max flux. They've got relatiely low ordinance Points for their Deployment Points but I can see a lot of integrated hullmods coming with the ship, so they Starsector > Mods > [0. Use "findship [ship ID]" You can look at ship ids using the command "list ships". system file in \\data\\shipsystems\\ Ship systems Look. The biggest carrier in the game ? WE got him bunch of chunky boys . Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. If you are looking for mods for earlier versions of Starsector, Missing Ships Mod by IceFire, scarface [0. https://fractalsoftworks. The credit cost is a bit high when it comes to UAF's ships, yes. Special ships: "secret ships" not present in ship catalogue, can be recovered, but dont have blueprints, ships like remnants and derelic drones Rare ships: Usually ships reserved for one faction that spawn rarely (due to size and cost). Build up your own fleet and guide it through the campaign, taking Thousands of ships and stations trade, mine and produce, all realistically simulated. 1 27/11/23 « Reply #389 on: November 30, 2023, 04:15:38 PM What a perfect ship to throw a bunch of mining drones and use as a mobile mining base. More Hullmods 23. exe can help maybe. 97a] LOST_SECTOR - Exploration and Quest content. Question Something that bothered me with pirates is that actual pirates would have give you an option. com/forum/index. Currently playing an Missiles are one of the three main classes of weapons in Starsector, alongside Ballistics and Energy. The strongest ship I have ever seen is something A . Welocme back to our Starsector 496 votes, 96 comments. Use a story point to recover capital ships. All amazing mod Thousands of ships and stations trade, mine and produce, all realistically simulated. Pelagornis (missing ships mod) 20 fighter slots and 4 large slots for PD or surport. Second Wave Options 27. Then copy those file to the following path Starsector\mods\Missing ships\data\hulls. Help with Missing Procurement Ship? I had the Bar Encounter to have Ships built from the blueprints I already know. Dominion from missing ships has 16 wings + 10 wings via converting large slots with Experimental Hull Player ships that are lost but not recovered, either by choice or due to disengaging early from or losing a battle, spawn as derelicts near the battle site. Adds midline ships along the conquest line, midline battleship and carrier. Unlike many ARPGs where character building can absorb hundreds of hours of time, Nova Drift Post-edit: Missing ships as well for Nagano and Pelagornis ships, Nagano being a big middle finger to every fleet smaller than a deathfleet. Small slots on all sides for PD Good for surporting the brawlers in your fleet. A Knight's Tale - Fixed boss bounties not showing up - Fixed missing Siegfried description - Added missing limited descriptions for the bosses - Guru: 850 armor (+150), 7000 hull Mentos looks like a pirate ship even though it's Tri-Tach due to the red. 97a Annoying ship with lacklustre performance unless you decide to go full missile spam. Ships not recovered may be salvaged instead. It's a big dumb brick of armor plating and guns. BURN DRIVE. Reply reply Unless the starsector graphic engine has been updated the last years, its likely 4k x 4k Neutrino's Nausicaa Corporate Freighter is my favourite capital ship. Staple (missing ships mod) Conquest with 4 large slots, 1 in the back and 3 in the front, and 4 slots for missiles. Markets with no heavy industry attached are always full of 637 votes, 62 comments. 2nd and 3rd probably go to the UAF Cherry and missing ship's Nagato/Pelagornis. For example, for the Odyssey, this would be : I lost like a good 30 rep from disrupting trade they were doing with hegemony who're holding my commission, only to earn . 2D RPG/Trade/Fleet Combat Game which cargo ships seem more suited to early game needs. You are supposed to move together with your fleet, have them distract the baddies then backstab while they are occupied. The Haunted: you start with very high guilt stat so Felsis, a rogue AI swarm who randomly takes over enemy ships you fight, is gonna be all over your ass from the beginning (protip, if you want to experience this without this start, sell sierra or I use some faction mods as well as some ship packs. Hi, recently on a long fucking night run (why did I stay up to 6AM), I came across an Illegal Arms Dealer in the bar. It is a prime specimen of the Domain Navy's "decisive battle" doctrine, particularly exhibited by a series of radical structural modifications (performed with pre-Collapse industrial methods) which allow the mounting of heavier armor plating by a flat increase of 100 standard units, with only a Or get missing ships mod and get the Nagato, which is a superdreadnought with so many guns it literally can't be blindsided, because by the time anything gets to its rear it's either dead or small enough to not do any damage. 4000 base cargo capacity, burn 7 and no civilian systems, so an augmented drive field turns it into a reasonable burn 9 ship. Fractal Softworks Forum January 14, 2025, 12:09:18 PM Welcome, Guest If you are not a Starsector veteran it is RECOMMENDED to turn on Easy mode / Have been having a blast with the game and everything, but recently got an issue with several missing ship. If it can get in cheap shots, however, it really shines. 1 Nes’s Ship and Weapon 1. This ship is a survivor of the original 14th Domain Battlegroup which founded the Hegemony. It's super ship start features the Valorous XIV, an incredibly fun frigate to pilot and solo the game with. Also, if you force an enemy retreat and disengage them without recovering your ships, you will not be able to recover any ships you lost in that first battle in any future battles you have with hard to describe what midline ships all about, because if you know how to equip and customization your ships properly they can perform nealy any role you want. I prefer the Nagato. I did all the stuff and now I am at the step where I salvaged a bunch of really broken ships. I was hoping you guys could provide me with Get the Pelagornis from the Missing Ships mod. Go to the config file, likely similar to C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core What is the practical use to mothballing ships? Skip to main content Open menu Open navigation Go to Reddit Home r/starsector A chip A close button Get app Get the Reddit app Log In Log in to Reddit Expand user menu Open settings menu 57K subscribers in the starsector community. r/starsector which makes sense because u are spending a limited resource to recover extra ships, where just scavenging does not spend story points. Superweapons Arsenal is what it says on the tin. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost Fractal Softworks' Starsector (formerly Starfarer) is an open-world single-player space adventure, seamlessly blending strategic fleet management with intense ship-to-ship combat. Ruthless Sector 26. fs. question is in the title want to try to playthrough as a singular ship that i can upgrade and change, but always a single ship If you have Diable, they have a super ship Wanzer called the Virtuous which is highly customizable, with different weapon packs, ship systems and secondary weapons you can swap between at any market, I've done solo runs I'm so glad I found out about the version change in the json files, because I was missing my Rosenritter ships Reply reply More replies Scremeer • Scarabs are definitely rare. mod battleship : Tie between Magellan's Porey and Scalartech's Corset Fav. Try starsectors discord there are some big boy modders there. For information on ship systems outside of a modding context see the Ship Systems category page. I now see the posts saying the mod is abandoned. Missing Ships 22. 9. csv . These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech. More small and medium ballistics than you know what to do with. I only reload if A my entire squad dies and I am The AI is good at micro. "Hand fighting often results in your ships being heavily damaged or even lost, costing vast amounts of supplies Doesn't matter much when your ships are makeshift missile boats built for a single battle so you can take down and Go to starsector r/starsector. 1a More HullMods 1. And the new ships are missing. Thx in advance Share Add a Comment. Medusa should probably move up a tier as well. A Hazard Mining's Roach King is my favorite modded ship, hands down. Edit: Starsector gives us a basic explanation of how phase ships work, that being via phase coils and p-space, but I'm curious as to whatever else people have managed to glean on phase ships, be it theory or factual, particularly in regard to what it might actually be like to be on board. Go to the starsector discord There in the mod relases you can find a working knights templar mod patch They are basically a playable boss faction Reply All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Fulgents have amazing firepower, but are incredibly slow for a Remnant destroyer. Its infuriating at how shy ships sometimes are either to engage, or sometimes to retreat. Speed Up 31. So, make sure AI ships have both kinetic damage (for shields) and high explosive damage (for armor). Commander; Posts: 117; Re: [0. By that i mean relaying on scavenged low-quality ships. Being the largest faction, as well as Pages in category "Ship Systems" The following 37 pages are in this category, out of 37 total. Nexerelin 24. The asymmetrical design annoys people, its high speed and ship system are a blast for harassing the enemy backline (especially with two large Energy mounts), the fighters give it 31 votes, 45 comments. txt extension, otherwise it won't work. 97 and it will work fine. The World of Starsector The interstellar Gate network which bound the stars of the Human Domain in a network of trade, industry, and empire collapsed in an instant that irrevocably shattered known civilization. Recovered ships will gain one or more damage mods. It also has the Infernal Machine (gotta add it in or use the custom start that gives you it), which starts off weak but you can upgrade it over time to become stronger than regular Infernus-class ships. 97a] Missile Ship Overhaul by TheDeviL234 [0. 2D RPG/Trade/Fleet Combat Game Members Missing ships mod? Don't remember that one If I guess it's a general question about blueprints, then: you are not guaranteed to find any blueprints at all, you can explore all systems and still be missing some, it's all random Reply reply Starsector > Mods > [0. Missing ships pack had for the longest time some of the strongest ships with Nagato and Pelag Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0. 3 9/12/23 I was asking if Missing ships will opt in and integrate the version checker ao users will have an easier time updating the Missing ships mod. But I think that probably does not affect the "Standard recovery", also you gain more credits when just scavenging, but I was just looking at resources (supplies, fuel and machines) dunno if those Your ship rapidly evolves as you defeat enemies, allowing you to shape its abilities and weaponry to your desires in a matter of minutes. This thing is fun however as their is nothing better than just crapping out bombers and fighters. 0. Though a large majority of combat ships have at least one missile mount, limited ammunition & lower fire rate makes them unsuitable as a primary weapon, with missile-centric ships like the Gryphon playing When you start campaign for the first time, there is a tutorial mission with pirates and a system with broken gates. Fulgent: C Stronger Medusa that lost all mobility. I am completely aware the LG ships are a downgrade in just about every way compared to their midline variants, and I *do* find that stupid and convoluted, but that discussion has already happened in more fitting places. 2D RPG/Trade/Fleet Combat Members Contacts should Of the two of the 3 million ships, the other being the Nagato Dreadnought something that can reasonably range fight a fucking station. 3 9/12/23 (Read 437452 times) majorfreak. php?topic=31181. 95, this is still the case however the gap has been mitigated Fav. 2D RPG/Trade/Fleet Combat Game As far as I can tell, there are no variables representing sensor profile/strength in the . Or, if you have a commission from one of them, the military markets. Premium Powerups Explore Gaming. 2D RPG/Trade/Fleet Combat Game Members Online. 6. Ship/Weapon Pack 29. 6 Osiris Alliance 2. Missing ships mod has some huge capital class ships, there is also the chatedral class from ship weapon pack. RuntimeException: Ship hull spec [missp_anchor] not found! I found out that one supercapital called "Anchor" is listed among the midline ships list in the Persean League. Spend both experience and story points to expand how many S-Mods you can fit. SO, 10 caps, 4 Vents. Also, set them up to win the flux- battle. 5. It's causing the game to freeze and then require a reboot or it will crash to desktop. 2D RPG/Trade/Fleet Combat Game Members Online • Radiantjpg . The Automated Ships skill gives +100% max CR to automated ships in your fleet so long as you are at or below 30 automated ship points, which are the sum total of the DP cost of all automated ships in your fleet, plus 10 per alpha core, 7 per beta core, and 5 per Addspecial ship_bp ID-of-the-ship This will add a blueprint of the ship's ID you entered. Both fill their niches in midline capitals, atlas pirate carrier (6 slot) but almost any ai frigate can take on it-gives pirate fleets more teeth, but is useless in player hands due to how slow and weak it is. Ragnarok (Missing Ships Mod) My Orbital works had this 3,000,000 monstrosity queued up and a few apogees in line behind it. 2D RPG/Trade/Fleet Combat Game Believer of Ludd here. Terraforming + Station If you open up the vmparams file in the Starsector/ folder, look for this:-Xms1536m -Xmx1536m And change it to:-Xms1024m -Xmx1024m Make sure that when save it, it doesn't add a . I prefer it as frigates r/starsector. 48K subscribers in the starsector community. re-installing seems to have worked. The single heavy energy mount allows it to Probably the go-to option for a HE missile on your ships, Harpoons are the "fuck you in particular" weapon in Starsector. StarSector Wiki is a FANDOM Games Community. Personally, I think mixed carrier fleets are really good early on. For reference, one of the options was the [Rime-class] Freighters from Diable Avionics, 600 cargo points, 8 burn speed, 10 supplies of upkeep and more importantly, a low profile of 60 iirc vs [Fizgon?-class] Go to starsector r/starsector. Also Tahlan Shipworks, it has cool time manipulating ships and designs, it has an extra pirate faction that is stupidly OP but you can disable it (or leave it alone, they wont do much anyway if you don't have Nexerelin on) 1). or, if 305 votes, 45 comments. How it feel like to have 20 millions credits worth of production but no one in the Sector want to declare war on you. But yes the ships in the broken category are still broken strong. ADMIN MOD OP build for Nagato from missing ships . If those three d-mods are easy for you to live with (degraded storage, glitched sensor array, ect) then you have a perfectly serviceable capital ship that costs less to deploy than two The Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions. 0, as there will not be a single affected ship that will need story points to be recovered. 49K subscribers in the starsector community. Blueprints are a new feature added in version 0. Blue has some bigass ships but I haven't tried it. If not, sometimes after the battle it may be drifting for you to recover. 53 - Added 3 new Nexerelin custom starts: . Or you might get lucky and find one drifiting in 1. What I want to know is where the fuck I'm supposed to get the LG ships other than directly attacking the diktat or waiting for a suitably large pirate raid to Banshee's Lost Thread: start with automated ship skill, a "beta" core in the form of Inky, unlocked by mission completion on main menu. There are a lot of skills you can learn in Starsector and you can specialize in either "solo "combat (you do the most work every fight) or fleet commander. starfarer. Once I defected all other ships, Ragnaroks will try to engage, but actually no ship was sent into battle. A decent smattering of missile mounts. Sylphon RnD 33. Each ship tracks how much experience it accumulates and you spend it on S-Mods. So I always run right into pirates. 2. Medusa can be fitted for a variety of roles, from point defense to close support. Shadowyards 28. stock capital : Odyssey Fav. 2D RPG/Trade/Fleet Combat Game Members The thing you're missing is Support ships. 97a] Musashi Manufactorum by PuffyJelly Missing Ships has the Nagato, Pelagornis and Ragnarok. When one falls you can always find another. 2D RPG/Trade/Fleet Combat Game Members Online • Tetecd77 . 96. Here's a little how-to. Try starsectors discord there are some big boy CARGO SHIP ANALYSIS: In 0. 96 Increased ordnance points to 100 (was: 95) Only up to date for version 0. after that, you open weapon slot interface by pressing "w", find the misaligned slot, correct it and then save the ship by pressing "v". 0. 2019-Ludd Path update, hella path ships, modified weight values so path would use exclusively path ships (ships that were blessed by the ludd, so they can use the fuel "luciferium") and added midline superheavy fighter and several small corrections on other ships and made new mod page layout. Skilled Up 30. Captain; and it's going to be an almost impassable wall of long range lead in Starsector As for balance, I don't know yet. loading. I always wanted better salvage ships. Despite directly ordering a ship to move it doesn't, or is distracted. csv and a corresponding . Could the Civ Hesperides get the same thruster layout as the Pirate one? Just now - A few ships with dedicated Survey equipment, enough to get it to 5 Supplies for just about anything - Salvage Gantries are nice, but resources aren't as much the point as blueprints and items. After defeating it, the ship can be recovered in a somewhat weaker form for player use. As the Ziggurat is a unique, distinctive ship, while it is in the player fleet other Thousands of ships and stations trade, mine and produce, all realistically simulated. csv entry contain information about a ship system. mod carrier : SCY's Keto if playing myself, but I'd have AI pilot DME's Jeanne d'arc Paragon as Anvil, Onslaught (GH) as hammer. On the other hand Automated Ships gives you effectively 15 brand new ship types you can put in your fleet. ship files, the ship_data. This is the new Missing Ships Mod thread. 10. then go to file>load data>data>hulls Iron Shell. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing The uaf supercapitals or the Cathedral from the missing ship pack (i think) are very nice ships tbecathedral being more balanced towards vanilla but still crazy strong and can solo gleets if well played the supercapitals on the other hand can pretty much solo eveything the gane throws at you without even breaking a sweat Starsector 0. For example, a Gryphon with its ship system can easily provide a significant amount of missile ordnance to the battlefield for a very efficient cost. Extra System Reloaded lets you upgrade your ship stats and add mod specific items for new functions/abilities. Only to see the fuel use once I jumped out of system to take it home for a refit. Valheim Genshin The mods that add stuff are nex, varyas ship pack, mayasura, underworld, tahlan, hmi stuff, missing ships, luddic enhancement Reply Author Topic: [0. Missing Ships Mod adds some massive mega ships, but I don't like them at all, personally. Advertisement Coins. 2D RPG/Trade/Fleet Combat Game the only bad autofit is when you doesn't have the correct guns or hull to be put on the ships, at that moment the game will automatically put the closes The Buffalo is a ubiquitous logistics feature of many fleets wanting destroyer-sized hauling capacity, with its ample cargo hold for its maintenance cost and decent burn speed. PS: i also gave the nagato 4 and the My second issue is with the entirety of the ship itself, it looks more like a pather homebrew than a converted domain era ship, that's probably down to it being made up of Utilizing three twin heavy Mjolmir turrets to wrestle with Space Fortresses and planetary ground-to-space batteries (not yet implemented, but it will help with planetary raids), So I play with a lot of mods but at times it feels like some ships seem to be missing from factions anyone else have that problem? You can just change version to 0. 91, the colossus was in most ways an upgrade to the buffalo save for sensor profile, burn level, and shielded cargo holds on the pirate version (i. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. Any ship in its large firing range, that happens to overload, will immediately be met by all the Harpoons your fleet has. don't know what else happens Reply reply Top 3% Rank by size More posts you may like r/starsector r/starsector It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game Honestly got confused for a second, this is the kind of post I was expecting from r/scifiwriting but yeah I agree. Every ship system must have an entry in ship_systems. Might try to edit the ship myself since I already am so deep in a playthrough. 5) and Pulsed Beam guns (Neutrino weapons, about 2. The only addition I can think of would be colony based, an orbital processing That's not how it works. 3. All in, the amount of money was The Hegemony is the dominant faction in the Sector. Consider doing scavenger run. a hidden hull mod) and gives x3 or even x5 the normal salvage bonus. 2019-Ludd Path update, hella path ships, modified weight values so path would use exclusively path ships (ships that were blessed by the ludd, so they can use the fuel "luciferium") and added midline superheavy Go to starsector r/starsector. It is likely still broadly 56K subscribers in the starsector community. In order to spawn as a derelict, the ship must have been recoverable should the player have won (affected by reinforced bulkheads / hull restoration / etc. In all variants the Buffalo is slow 21. Sometimes they have them in the black market. 97a-RC11] Missing Ships Mod 2. Then it would be the nagato from missing ship mod, but i mostly find myself piloting an equality bsttleship from high tech expansion, 6 large energy and the ability to go up to 200 is hard to pass out on Reply reply Top 3% Rank by size More posts you may like It's the lost ship of Kassadar, and I have to say it is virtually unbeatable with campaign skills and good piloting. Blueprints can be found by salvaging some derelict stations (in particular research stations), various caches, once-off salvaging from ruins, tech-mining industry for colonies on Hey all, been playing for a few years and just found some settings that have really improved my playing experience in the settings file. The Heron is a highly mobile carrier design that allows for one of the fastest methods of providing strike/support craft to a specific area. Hello, I'm playing a fresh vanilla install and encountering the below errors in my log. I think it's a pretty meh mod overall but I guess it has sheer scale if that's all you want. java. Trading flux is going to go badly for it. csv file, and while I am probably just too smooth pebble-brained to figure it out, I can't see any way to change it in the Starsector ship & weapon editor. ship. Unlike many ARPGs where character building can absorb hundreds of hours of time, Nova Drift allows you to take a ship build from inception to execution in a single game session. The sunder is not a front-liner. 2D RPG/Trade/Fleet Combat Game Members You have the Ragnarok from missing ships, a refitted sporeship from path. INI) Why do I have the Emperor of Mankind's cousin flying under me?? r/starsector • Been playing diable avionics, apparently there are transforming ships, found one but the other two(on display) I can’t find, have they been removed? Or do you guys know their names? Ship hull missing in CSV file causing crash . Countless fleets were scattered and lost. The Pirate variant comes with built-in Shielded Cargo Holds and ballistic weapon mount while the Hegemony auxiliary variant comes with built-in Militarized Subsystems. It used to be called Starfarer. View Mobile Site NO GAME SPECIFIED (MISSING GAME. If I have an officer in it (all of The built-in "Automated Ships" hullmod that all Remnant ships have reduces max CR by 100%, so now you're at -30%. With these skills (and usual reduce of The new mechanics are supposed to reduce phase ships' effectiveness when outmatched. RuntimeException: Ship hull spec [missp_albatross] not found! at com. How to force in my opinion the best ship on the mod market today to appear on campaign? I remember The Champion is a Midline heavy cruiser suitable for both long-range stand-off and short range close-quarters fighting against heavier targets. What "Pirates" in Starsector are missing. ) It tells me to use "advanced burn" or whatever if I see them. It's a great early-game flagship. 5ish). ). While Pelagornis having a modest 20 fighter hangars can kill not only every enemy, but your FPS as well. Expanded hegemony I often have the opposite problem, where a perfectly healthy capital ship with zero flux is inexplicably reversing away from combat and refuses to engage despite having a reckless captain. For pure ship set only mods: Missing Ships, Musashi Manufactorium, Ships and Weapons Pack + Torchships and Deadly Armaments. Missing ships, I believe. Shameless plug-my "missing ships" mod. Go to starsector r/starsector. 96a-RC10] Missing ships mod 1. The game will apply the maximum Starsector > Mods > [0. At the very top of ship_systems. o00000(Unknown Source) I might write my refit here once I open Starsector, but here are some mods that add giant freighters anyway: ED Shipyards - Newfoundland for cargo and Bernard for fuel UAF - Cherry for all necessities Just re-read your post, sorry for the redundance Missing Ships Mod - Anchor for cargo There Be Juggernaughts - Steelgiant for cargo and Neptune for fuel Vayra's Sector - edit:you sure have version 0. Now, the Apogees are done and delivered yet the Ragnarok is still queued. Give them both dps and burst weapons. 3 9/12/23 EDIT2: Seems like it might not even be a mod conflict, as with only Missing Ships, it still says broadswordmkiii not found. II is underestimably dangerous, and Colossus Mk. Welocme back to our Starsector modded playthrough today we are looking at BIG SHIPS. M. In addition to DME I am a fan of Interstellar Imperium, Mayasura, Missing Ships Mod, Tahlan's, Black Rock Drive Yards, Diable Avionics, Underworld, Luddic Enhancement, Low Tech Armada, Iron Shell So, having these weapons attached to your ships, and having ships in the list will increase your power, and give more goodies when you mine. Its default name is "TTS Xenorphica". Not as rare as Hyperions, but rare enough to be worth buying whenever you see one I'm aware of how reinforcements work, but it seems to me like the enemy can deploy far more ships than me, and have more deployment points in general. They are basically a class of their own often dubbed "Dreadnaughts" and these ships carry enough firepower to absolutely obliterate several fleets all on their own. csv is expected in location \\Starsector\\mods\\ExampleMod\\data\\weapons\\ship_sytems. It has a unique ship system called the Zandatsu which propels it in a direction similar to a Wolf's phase skimmer only it'll reflect hostile missiles back to their owners while also buffing your weapons fire rate and strengthening your shields. Blueprints enable the player to build specific ships, weapons or fighters items and are highly valuable, especially if the player wants that particular item. All in, the amount of money was Hi, recently on a long fucking night run (why did I stay up to 6AM), I came across an Illegal Arms Dealer in the bar. 2D RPG/Trade/Fleet Combat Game Yeah, this is legit. 0 coins. As fleet commander you Pirate ships are consistently considered "bad" but the Shrike(P) somehow shines with small hybrid, Falcon(P) is a missile ship that can definitely do long support with 4 Pilum LRMs, Atlas Mk. -25. The Wurgandel from ED shipyard, Cathedral from SWP, and something similar from pulse shipyard that looks like a tritech cathedral. 0 Download (Older versions down to 0. The placement of all 8 of its frontal weapon mounts and frontal shield favor head-on confrontations, but leave its flanks and rear relatively vulnerable, especially given lack of a built in mobility system. Turns out, I installed the mod and hotfix in the wrong order. A Accelerated Ammo Feeder Active Flare Launcher B Borer Drones Burn Drive C Canister Flak D Damper Field Decoy Flare Launcher yes I think you just get the BPs for the blue enigma ships. this cruiser has lost the advantage of surprise - but retains a dangerous and flexible weapons If you search this reddit page or google "starsector ship tier list" a post will pop up comparing ships and their strengths and weaknesses Reply reply Reinforced Bulkheads (for increased hp but more importantly a near guarantee to recover the ship after the battle if lost), Shield Conversion - Front (a shield with improved stats, but cannot be aimed. Starsector star wars mod is braking records in strongest ships. And more user-friendly Go to starsector r/starsector. Its relatively expensive with 24 supplies, 25 fuel/LY and 60 crew members, but still the most efficient hauler I have seen. THe naming of the mod file Starsector > Mods > [0. 1 are available in the new thread) Rename the file extension from txt to ship. 1a (In Development) Patch Notes Missing ships mod adds 3 supercapitals Nagato, Pelagornis & Ragnarok Nagato is a dreadnaught which can destroy fleets of capitals by itself Pelagornis has 20 slots for fighter LPCs which cover 1/4 of the screen Ragnarok is a pre-collapse sporeship rebuilt by the luddics as a punisher for those who worship moloch, specifically Hegs and Tachies, Starsector » Starsector 0. 1a Ore Refinery 0. But keep in mind the first two however, gryphon and LP brawler, are only broken when piloted by a player. Three d-mods on a Conquest reduce the deployment cost from 40 to 16. It can stop time for a short burst, allowing free shooting, basically free venting at anything shy of maximum flux, or a quick escape, and it can do so very often. ship_systems. Ship Recovery: there is a maximum of 48 ships available to salvage post-battle, 24 in the normal recovery screen, and 24 more in the difficult recovery screen. I had a surplus of cash so I figured I buy some tachyon lances, storm needlers, railguns and something else I forget. 93rc3 Go to starsector r/starsector r/starsector It used to be called Starfarer. 163 votes, 25 comments. 2D RPG/Trade/Fleet Combat Game Members Online • AverageHanson. It’s still 96 on the forums but I know updates for things can float around the discord for a while and take a bit to make it to the forum java. If the colony has a pristine nanoforge you will only see high-end, mint condition ships. youtube upvotes Got bored, [REDACTED]-ified the Ragnarok from scarface's Missing Ships Mod, and produced this absolute abomination Go to starsector r/starsector. If you retreat from a battle you forfeit any chance of ship recovery post-battle. Enjoy. Post-edit: There was also a boss fight challenge ship, which was essentially a Paragon on drugs. csv, you will see a list of categories. The open and military markets are determined by the production capacity of the colony. 2D RPG/Trade/Fleet Combat Game Use the console commands mod. Quote. In 0. 2D RPG/Trade/Fleet Combat Game I try not to save scum in kenshi. 1 Missing Ships installed and will crash to desktop if you attempt to load a save. Break-up Hanghover . Starship Legends 32. 11. Or buy a capital. What is weird though is that when I check with the Author Topic: [0. Ships from allied fleets cannot be recovered in the post battle recovery options but may still appear as derelicts on the strategic map after a battle, which can be recovered. I didn't make it back in the 60 days it took to build the ship and the quest marker is now gone and I believe I'm in the correct system where I talked to the guy, but I can't find him or find the ship I purchased. lang. Lost_Cyborg • ohh you are very new mb. It was so stupidly large that its Derelict ships and ships disabled or destroyed in battle can be recovered to gain a usable but damaged ship. I for instance can deploy a paragon class, 2 fast strike carriers, a light carrier, and a sunder, but they can deploy a paragon, 2 phase destroyers, a carrier, and multiple accompanying smaller phase craft. Oculian Armada 25. Scintilla: D- Progessive S-Mods changes how you add S-Mods. 6 Outer Rim Alliance 0. 2 Oculian Armada 0. only in certain cases). . More specifically, a Conquest and a Dominator XIV that I remember recovering. Question Just want some build examples to use on my nagato Btw, I ONLY USE VANILLA WEAPONS AND HULLMODS. A lot healthier game-balance wise if you ask me. Seeker and SWP have some bounty/boss ships that probably qualify but aren't recoverable by default. 2 is not compatible with saves that previously had 0. 3 9/12/23 Missing Ships 1. 4? im looking at the ship data and cant find any medium with 0 degree medium slot. You can narrow down the lost by 54K subscribers in the starsector community. 3 level of 3 industry skill makes D-mods reduce maintenance cost. The The Ziggurat-class Phase Vessel is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. In theory i dont think there is a limit to how big a ship can be but what do i know i am not a modder. r/starsector. Sort by: But I can only tell my ship to go to places that the game lets me. The centre of a fleet with its Command suite for fleet commands. the only blame for mid line bad performance was the inexperienced player yes, you can. The OnlyCleanRecovery fraction will then limit your maximum number of recoverable ships to 24 if you set it to 1. [0. Nexerelin, Missing ships and Unknown skies. My modding choices seriously unbalance the game so I can´t give much feedback on that except it´s perfect so far for me. I'm brand new into modding Starsector and want to know what factions are 0. Ship systems will often also make use of a script file and sometimes a projectile file. Logged Zr0Potential. Trading armor isn't even in the cards. Yes, removing d-mods from a recovered ship can be nice - but sometimes you want d-mods on your ships, especially big ships. 0 19/12/24 (Read 2899 times) Pirate Atlas should probably move down a tier just because its best missiles were nerfed this patch. 3 Level of 1 industry skill reduces the negative impact of D-mods. anyway, if you are using previous version, you can download "ship and weapons editor" start it, go to file>load mod>select mod folder of "missing ships", that will load mod path to the editor. Needler) and an Autopule laser. But yea, commision is the best way. Colour change would fix both these issues. 2D RPG/Trade/Fleet Combat Game I think one of the main things that make the ziggurat feel fine is that you have to beat it in the first Also I think ships in Starsector can greatly change depending on who's piloting it, so there's going to be 2 ranks usually (when it makes a difference), first one always being in hands of AI, after all AI commands all but one ship, and the Missing Ships 0. LP Ragnarok is definitely the largest chonker. e. With Vayra's ship mod, I like to run a "Yellow" fleet - loaded with NAGATO from missing ships mod Discussion 📝 Why don't people like symmetrical ships? I very rarely see, if at all, symmetrical ships in mods. 2D RPG/Trade/Fleet Combat Game After asking if there was a modded wiki for the game, this was the response I got. Same with the Foreshadow, it looks Remnant even though it's not. Mulligan! . There is "Wurgandal" from ed shipyard who have barely enough damage to oneshot onslaught from his main cannon, phase capital ships or "Cathedral" from ship/weapon pack Welcome back to our Starsector mod showcase / review / spotlight ! Today we are looking at 3 mods. Share Sort by: Best Open comment sort options Best Top • Best ship - Dual-Purpose capacitor banks - beam weapons get +100 range and deal hard flux to shields, but max flux capacity is reduced by 30% and flux dissipation is reduced by 10% - Overclocked Targeting Processor - non-missile weapons get 10% fire rate and 30% target-leading accuracy and ship combat vision radius is doubled, but flux dissipation is reduced by 10% and This page is about modding ship systems and is not needed for just playing the game. And while some of them are rather garbage, Brilliant (stats comparable to Aurora or Eagle, comes with one slot for fighters too), Radiant and Scintilla (recall device and only 12 DP cost, making it a ghetto Astral!) are all very interesting. system file and a ship_systems. There's a good chance this will let you run Not really sure what would be considered crazy, the most "doesn't seem to fit ships role" build I've got is Overdriven Champion: Cyclone Reaper, 2x (Ion cannon, AM blaster, H. III is a fan favorite. 55K subscribers in the starsector community. The Medusa is a fast high-tech destroyer. Now, I'm posting to see if anyone else wishes to help me do well in my The best places to look for quality ships are the black markets on Sindria and Chicomoztoc IMO. Maybe I should just double down on the cargo ship stuff; I do rather enjoy it. 54K subscribers in the starsector community. lce fuotj njuq ymywx yurlew lgbag deimnt mmb nex iilx